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There were even ports of same-generation titles like Grand Theft Auto: San Andreas furthering the perception that GameCube games should run just fine to the casual user.
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On the other hand, gaming on Android was starting to shift into games that looked as good as or better than GameCube/Wii games. This led users upgrading their phones over the next year or two to get angry when they saw marginal performance improvements on their shiny new phone or tablet. The meteoric rise of single core IPC (Instructions Per Clock) within new ARM devices suddenly flattened in 2014. This happened for a multitude of reasons ranging from user mindset, shifting ideals in newer hardware, and Dolphin's heightened requirements. The rating tanked and it seemed like almost no one was having a good time. With Dolphin on Android finally reaching the potential that Sonicadvance1 imagined when he first started working on the port way back in 2010, the reviews were in - users hated Dolphin on Android. Melee and Animal Crossing could run full-speed or close to full-speed a majority of the time. Games like The Legend of Zelda: The Wind Waker, Super Smash Bros. The NVIDIA Shield (launched as the NVIDIA Shield Android TV) was the first Android device that could actually run Dolphin to a reasonable degree.
If a reviewer can't tell what an error message means, how can you expect a user to figure it out?
With 32-bit devices slowly being obsoleted by 64-bit devices, is it really so strange to have a performance hungry app only target 64-bit devices? Worse yet, the reviewer seemed completely unaware of what the error message meant when they tried to run our 64-bit app on a 32-bit device. device that does support Dolphin, you won't be able to find it in the store until these nonsensical requirements are removed. Store because Dolphin does not support 32-bit devices, and the review process seems incapable of understanding that Dolphin does not attempt to target 32-bit devices. Unfortunately, Dolphin has not returned to the Android T.V.(No, your potato phone still won't run games at 60FPS.)- Dolphin Emulator August 3, 2018
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Suddenly, earlier this month, the Official Dolphin Android app returned to the Google Play Store* complete with all the latest and greatest improvements featured in the Progress Reports!Īfter a 2 years break, Dolphin for Android is back on the Play Store! From now on, our beta versions will be updated there every month (synced with our monthly Progress Reports).
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Instead, builds were provided on our download page, safely tucked away from the majority of users who may not understand the current state of the app. That didn't mean development on Dolphin on Android had ceased, though. The endless stream of poor ratings and angry comments eventually reached a breaking point and Dolphin was removed from the Play store mid 2016.
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While not everyone had false pretenses as to what should be possible, a lot of users blamed Dolphin for being poorly optimized rather than understanding that it wasn't even meant to run full speed yet. Unfortunately, despite many warnings, many people got their hopes up the moment they saw Dolphin was on the appstore and were ready to play their favorite games, even if their device wasn't. When Dolphin was first uploaded to the Play Store, developers tried to make it absolutely clear games wouldn't be playable, even going as far as calling it "Dolphin Emulator Alpha". Users loved the idea of being able to take their favorite GameCube and Wii games on the go, but expectations and reality have never quite aligned. Dolphin on Android has had a bit of a checkered history since its inception.